AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Finland - Q2 2024
Discover the performance of the top 5 anime games on Android in Finland during Q2 2024, featuring download trends, revenue, and active user statistics.
In the second quarter of 2024, anime games continued to captivate the Finnish market on the Android platform. Here’s a closer look at the performance of the top five anime games in Finland, based on data from Sensor Tower.
Solo Leveling:Arise, published by Netmarble, saw its weekly revenue peak at around $3K in mid-May, before gradually decreasing to just over $1K by the end of June. Weekly downloads mirrored this trend, starting at 1.3K in early May and falling to 51 by the last week of June. Interestingly, weekly active users displayed a relatively stable pattern, peaking at 1.7K in mid-May and maintaining around 1.5K towards the end of the quarter.
DRAGON BALL LEGENDS, from Bandai Namco Entertainment Inc., exhibited notable fluctuations in weekly revenue, reaching a high of approximately $4.3K in late May and then stabilizing around $1.8K by the end of June. Weekly downloads showed a gradual increase, peaking at 100 in mid-June. The game also maintained a consistent weekly active user base, hovering around 1.2K to 1.3K throughout the quarter.
ONE PIECE Bounty Rush experienced a significant boost in weekly revenue, hitting $629 in mid-May, before dropping to $105 by the end of June. Weekly downloads for the game were relatively steady, with a peak of 102 in early May. Weekly active users saw a peak at 532 in early May and then fluctuated around the 400 mark towards the end of the quarter.
ONE PIECE TREASURE CRUISE-RPG, another title from Bandai Namco Entertainment Inc., saw a marked increase in weekly revenue, skyrocketing to nearly $2K in mid-May, before stabilizing around $450 by late June. The game’s weekly downloads were modest, peaking at 66 in early June. Weekly active users remained fairly consistent, peaking at 560 in late April and averaging around 450 to 550 users throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE showed strong weekly revenue figures, peaking at $2.3K in late April and gradually declining to around $376 by late June. Weekly downloads were stable, with a peak of 40 in mid-June. The game also maintained a steady number of weekly active users, averaging around 700 to 800 users throughout the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic performance of anime games in Finland. For more detailed insights and trends, visit Sensor Tower.